Wednesday, August 19, 2009

Hand Stings With Drysol

The Cyber-psicology: New discipline that tries to cure real problems through video games.



A 9 year old boy with leukemia designed a game where you had to destroy malignant cells and create protective shields. In the patient ciberrehabilitación exercise your body from injury through a set of exercises. Playing

rehabilitation of brain injury or to resolve a childhood trauma is the basis of "cyberpsychology" a new discipline that attempts to cure real problems through video games. "There is growing evidence that interventions based on computer games help people deal with very specific problems like social anxiety," says an expert in video games department of psychology at McGill University in Canada, Mark Baldwin.

virtual therapy is the iceberg tip of a revolution in the world of healing, there is still much to explore other games help patients win physical battles through ciberrehabilitación, where the patient exercises his body after an injury through a set of exercises. Mobility, coordination or balance can recover more easily and with less pain if done competing a computer game. It has been shown that long rehabilitation sessions the pain is reduced from 60 to 14 minutes if done through a video game and entertainment given the concentration of the virtual missions.

So, immerse yourself in a virtual world for example, can help children who suffer the divorce of their parents in a game where the child is faced with situations similar to yours in a less threatening environment. In this game, a king and a queen (parents) are two different islands separated by a brutal earthquake. The child will have to resolve this mess from tests based on real events.

Another remedy is a game that was designed by a nine year old boy who suffered leukemia, Ben Duskin, and a computer engineer. In it, the player must destroy malignant cells and create protective shields against the beating cancer, for example, the monster of fire that represents the fever. And to cure a phobia like arachnophobia can use the therapeutic choice of video games with virtual spiders.

virtual therapy is a reality that still remains to be explored but the tip of the iceberg of revolutionary modern healing is very promising, and who knows if in the future the games will be available in pharmacies.

0 comments:

Post a Comment